// Created by Crowbar 0.71
====== File Size ======
	77,551
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	788 - 19,087 theMdlFileData.theBones 75
	19,088 - 19,823 theMdlFileData.theAttachments 8
	19,824 - 19,835 theMdlFileData.theHitboxSets 1
	19,836 - 19,911 [ERROR] Unread bytes (non-zero) [ 0C 03 09 0B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 24 ... ]
	19,912 - 20,647 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 8; [19912 - 19929] anAnimationDesc.anAnimation (frameCount = 12; sectionFrameCount = 12)
	19,930 - 19,933 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	19,934 - 19,935 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 00 00 ]
	19,936 - 20,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 E8 02 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,005 - 20,008 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list)
	20,009 - 20,011 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] alignment [ BB 00 00 ]
	20,012 - 20,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,097 - 20,100 anAnimationDesc.anAnimation [@toss_hold_seq] (unused empty data structure at the end of the list)
	20,101 - 20,103 anAnimationDesc.anAnimation [@toss_hold_seq] alignment [ BB 00 00 ]
	20,104 - 20,187 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,188 - 20,205 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	20,206 - 20,209 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	20,210 - 20,211 anAnimationDesc.anAnimation [@toss_seq] alignment [ 00 00 ]
	20,212 - 20,280 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B4 2C 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,281 - 20,284 anAnimationDesc.anAnimation [@toss_seq_overhead] (unused empty data structure at the end of the list)
	20,285 - 20,287 anAnimationDesc.anAnimation [@toss_seq_overhead] alignment [ BA 00 00 ]
	20,288 - 20,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,373 - 20,376 anAnimationDesc.anAnimation [@toss_seq_onehanded] (unused empty data structure at the end of the list)
	20,377 - 20,379 anAnimationDesc.anAnimation [@toss_seq_onehanded] alignment [ BA 00 00 ]
	20,380 - 20,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,464 - 20,475 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	20,476 - 20,479 anAnimationDesc.anAnimation [@toss_seq_overhead_onehanded] (unused empty data structure at the end of the list)
	20,480 - 20,556 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 60 00 00 00 ... ]
	20,557 - 20,560 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	20,561 - 20,563 anAnimationDesc.anAnimation [@sprint_seq] alignment [ BA 00 00 ]
	20,564 - 54,419 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	54,420 - 56,275 theMdlFileData.theSequenceDescs 8
	56,276 - 56,575 [toss_prep_pullout_seq] aSeqDesc.theBoneWeights 75
	56,576 - 56,577 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	56,578 - 56,579 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,580 - 56,581 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	56,582 - 56,583 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,584 - 56,585 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	56,586 - 56,587 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,588 - 56,667 [toss_seq] aSeqDesc.theEvents 1
	56,668 - 56,669 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	56,670 - 56,671 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,672 - 56,751 [toss_seq_overhead] aSeqDesc.theEvents 1
	56,752 - 56,753 [toss_seq_overhead] aSeqDesc.theAnimDescIndexes 1
	56,754 - 56,755 [toss_seq_overhead] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,756 - 56,835 [toss_seq_onehanded] aSeqDesc.theEvents 1
	56,836 - 56,837 [toss_seq_onehanded] aSeqDesc.theAnimDescIndexes 1
	56,838 - 56,839 [toss_seq_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,840 - 56,919 [toss_seq_overhead_onehanded] aSeqDesc.theEvents 1
	56,920 - 56,921 [toss_seq_overhead_onehanded] aSeqDesc.theAnimDescIndexes 1
	56,922 - 56,923 [toss_seq_overhead_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,924 - 56,925 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	56,926 - 56,927 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	56,928 - 56,943 theMdlFileData.theBodyParts 1
	56,944 - 57,239 aBodyPart.theModels 2
	57,240 - 57,355 aModel.theMeshes 1
	57,356 - 57,359 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	57,360 - 57,403 theMdlFileData.theTextures 1
	57,404 - 57,407 theMdlFileData.theTexturePaths 1
	57,408 - 57,409 theMdlFileData.theSkinFamilies 1
	57,410 - 57,411 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	57,412 - 66,835 [ERROR] Unread bytes (non-zero) [ 4B 00 00 00 40 00 00 00 6C 01 00 00 98 02 00 00 1C 06 00 00 CC ... ]
	66,836 - 66,836 aTexturePath = 
	66,837 - 66,872 theNameCopy = "weapons/shuriken/ptpov_shuriken.mdl"
	66,873 - 66,880 theSurfacePropName = "default"
	66,881 - 66,891 aBone.theName = "jx_c_delta"
	66,892 - 66,900 aBone.theName = "jx_c_pov"
	66,901 - 66,912 aBone.theName = "jx_c_camera"
	66,913 - 66,922 aBone.theName = "def_c_hip"
	66,923 - 66,933 aBone.theName = "jx_c_start"
	66,934 - 66,946 aBone.theName = "def_c_spineA"
	66,947 - 66,959 aBone.theName = "def_c_spineB"
	66,960 - 66,972 aBone.theName = "def_c_spineC"
	66,973 - 66,985 aBone.theName = "ja_c_propGun"
	66,986 - 66,997 aBone.theName = "def_c_neckA"
	66,998 - 67,008 aBone.theName = "jx_c_neckB"
	67,009 - 67,020 aBone.theName = "def_c_neckB"
	67,021 - 67,031 aBone.theName = "def_c_head"
	67,032 - 67,042 aBone.theName = "def_l_clav"
	67,043 - 67,057 aBone.theName = "def_l_shoulder"
	67,058 - 67,077 aBone.theName = "def_l_shoulderTwist"
	67,078 - 67,090 aBone.theName = "def_l_elbowB"
	67,091 - 67,108 aBone.theName = "def_l_shoulderMid"
	67,109 - 67,120 aBone.theName = "def_l_elbow"
	67,121 - 67,134 aBone.theName = "def_l_forearm"
	67,135 - 67,146 aBone.theName = "def_l_wrist"
	67,147 - 67,162 aBone.theName = "def_l_finIndexA"
	67,163 - 67,178 aBone.theName = "def_l_finIndexB"
	67,179 - 67,194 aBone.theName = "def_l_finIndexC"
	67,195 - 67,208 aBone.theName = "def_l_finMidA"
	67,209 - 67,222 aBone.theName = "def_l_finMidB"
	67,223 - 67,236 aBone.theName = "def_l_finMidC"
	67,237 - 67,252 aBone.theName = "def_l_finThumbA"
	67,253 - 67,268 aBone.theName = "def_l_finThumbB"
	67,269 - 67,284 aBone.theName = "def_l_finThumbC"
	67,285 - 67,304 aBone.theName = "def_l_finRingCarpal"
	67,305 - 67,319 aBone.theName = "def_l_finRingA"
	67,320 - 67,334 aBone.theName = "def_l_finRingB"
	67,335 - 67,349 aBone.theName = "def_l_finRingC"
	67,350 - 67,365 aBone.theName = "def_l_finPinkyA"
	67,366 - 67,381 aBone.theName = "def_l_finPinkyB"
	67,382 - 67,397 aBone.theName = "def_l_finPinkyC"
	67,398 - 67,408 aBone.theName = "def_r_clav"
	67,409 - 67,423 aBone.theName = "def_r_shoulder"
	67,424 - 67,443 aBone.theName = "def_r_shoulderTwist"
	67,444 - 67,456 aBone.theName = "def_r_elbowB"
	67,457 - 67,474 aBone.theName = "def_r_shoulderMid"
	67,475 - 67,486 aBone.theName = "def_r_elbow"
	67,487 - 67,500 aBone.theName = "def_r_forearm"
	67,501 - 67,512 aBone.theName = "def_r_wrist"
	67,513 - 67,528 aBone.theName = "def_r_finIndexA"
	67,529 - 67,544 aBone.theName = "def_r_finIndexB"
	67,545 - 67,560 aBone.theName = "def_r_finIndexC"
	67,561 - 67,574 aBone.theName = "def_r_finMidA"
	67,575 - 67,588 aBone.theName = "def_r_finMidB"
	67,589 - 67,602 aBone.theName = "def_r_finMidC"
	67,603 - 67,618 aBone.theName = "def_r_finThumbA"
	67,619 - 67,634 aBone.theName = "def_r_finThumbB"
	67,635 - 67,650 aBone.theName = "def_r_finThumbC"
	67,651 - 67,670 aBone.theName = "def_r_finRingCarpal"
	67,671 - 67,685 aBone.theName = "def_r_finRingA"
	67,686 - 67,700 aBone.theName = "def_r_finRingB"
	67,701 - 67,715 aBone.theName = "def_r_finRingC"
	67,716 - 67,731 aBone.theName = "def_r_finPinkyA"
	67,732 - 67,747 aBone.theName = "def_r_finPinkyB"
	67,748 - 67,763 aBone.theName = "def_r_finPinkyC"
	67,764 - 67,775 aBone.theName = "def_l_thigh"
	67,776 - 67,786 aBone.theName = "def_l_knee"
	67,787 - 67,798 aBone.theName = "def_l_ankle"
	67,799 - 67,809 aBone.theName = "def_l_ball"
	67,810 - 67,821 aBone.theName = "def_l_kneeB"
	67,822 - 67,833 aBone.theName = "def_r_thigh"
	67,834 - 67,844 aBone.theName = "def_r_knee"
	67,845 - 67,856 aBone.theName = "def_r_ankle"
	67,857 - 67,867 aBone.theName = "def_r_ball"
	67,868 - 67,879 aBone.theName = "def_r_kneeB"
	67,880 - 67,893 aBone.theName = "ja_l_propHand"
	67,894 - 67,907 aBone.theName = "ja_r_propHand"
	67,908 - 67,919 aBone.theName = "weapon_bone"
	67,920 - 67,932 aBone.theName = "muzzle_flash"
	67,933 - 67,944 anAttachment.theName = "CAMERA_BASE"
	67,945 - 67,951 anAttachment.theName = "CAMERA"
	67,952 - 67,958 anAttachment.theName = "L_HAND"
	67,959 - 67,965 anAttachment.theName = "R_HAND"
	67,966 - 67,977 anAttachment.theName = "SWAY_ROTATE"
	67,978 - 67,996 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	67,997 - 68,007 anAttachment.theName = "L_BACKHAND"
	68,008 - 68,022 aHitboxSet.theName = "emptyhitboxset"
	68,023 - 68,045 anAnimationDesc.theName = @toss_prep_pullout_seq
	68,046 - 68,078 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq
	68,079 - 68,093 anAnimationDesc.theName = @toss_hold_seq
	68,094 - 68,103 anAnimationDesc.theName = @toss_seq
	68,104 - 68,122 anAnimationDesc.theName = @toss_seq_overhead
	68,123 - 68,142 anAnimationDesc.theName = @toss_seq_onehanded
	68,143 - 68,171 anAnimationDesc.theName = @toss_seq_overhead_onehanded
	68,172 - 68,183 anAnimationDesc.theName = @sprint_seq
	68,184 - 68,205 aSeqDesc.theName = "toss_prep_pullout_seq"
	68,206 - 68,230 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	68,231 - 68,262 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq"
	68,263 - 68,297 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT"
	68,298 - 68,311 aSeqDesc.theName = "toss_hold_seq"
	68,312 - 68,328 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	68,329 - 68,337 aSeqDesc.theName = "toss_seq"
	68,338 - 68,358 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	68,359 - 68,378 anEvent.theName = AE_WPN_TOSS_RELEASE
	68,379 - 68,396 aSeqDesc.theName = "toss_seq_overhead"
	68,397 - 68,408 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	68,409 - 68,427 aSeqDesc.theName = "toss_seq_onehanded"
	68,428 - 68,458 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_OVERHEAD"
	68,459 - 68,486 aSeqDesc.theName = "toss_seq_overhead_onehanded"
	68,487 - 68,508 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS"
	68,509 - 68,519 aSeqDesc.theName = "sprint_seq"
	68,520 - 68,546 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	68,547 - 68,557 aBodyPart.theName = "projectile"
	68,558 - 68,605 aTexture.thePathFileName = "models\Weapons_R2\shuriken_kunai\kunai_shuriken"
	68,606 - 77,550 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 3A 91 27 ... ]
	77,551 - 77,551 END OF FILE + 1 (File size)
========================
